# Monetisation Product Manager at Tactile Games

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> Responsibilities: - Design and run monetization campaigns, o

- **Company:** Tactile Games (https://jobs.trythestack.co/companies/tactile-games)
- **Location:** København, Capital Region of Denmark, Denmark
- **Work arrangement:** On-site
- **Employment type:** Full-time
- **Experience level:** 2–5 years
- **Visa sponsorship:** Offered, according to the listing
- **Key skills:** Product Development, LiveOps, Monetization, Data Analysis, SQL, UX Design, Game Design, A/B Testing, Market Analysis, Campaign Design, Product Lifecycle Management, Player Motivation Analysis
- **Posted by employer:** 2026-06-18
- **Added to The Stack:** 2026-06-19
- **Status:** May no longer be active (posted more than 60 days ago)
- **Apply:** https://job-boards.eu.greenhouse.io/tactilegames/jobs/4881422101 (the employer's own application page)
- **Human page:** https://jobs.trythestack.co/jobs/monetisation-product-manager-tactile-games

## About the role

Responsibilities:
- Design and run monetization campaigns, offers and promotions for liveops puzzle games.
- Own campaign lifecycle: concept, creative development, QA at launch, monitoring, and iteration.
- Plan and execute A/B tests to validate price points, bundles and promotional strategies.
- Analyse performance metrics and player behaviour to optimise revenue while protecting player experience.
- Collaborate with design, engineering, live-ops and marketing to deliver polished launches.
- Provide continuous feedback to product teams on player motivations and commercial opportunities.

Requirements:
- Experience in monetization or LiveOps for free-to-play mobile games, preferably puzzle or casual titles.
- Strong analytical skills and comfort with A/B testing, metrics and SQL or analytics platforms.
- Deep understanding of player motivations, retention mechanics and offer design principles.
- Excellent cross-functional communication and project management skills.
- Data-driven mindset with an ability to balance commercial outcomes and player satisfaction.

## Responsibilities

Develop and implement daily promotional plans, campaign designs, and monetization features for liveops puzzle games. Monitor and analyze performance metrics to optimize player experience and drive revenue growth.

## Requirements

Requires experience in product development, LiveOps, or monetization within mobile free-to-play games. Candidates should possess strong analytical skills and a deep understanding of the casual mobile puzzle games market.

## FAQ

- **Is this Monetisation Product Manager role still open?** It was posted on 2026-06-18. Listings more than 30 days old may no longer be active, so check Tactile Games's site before applying.
- **Does Tactile Games offer visa sponsorship?** This listing is marked as offering visa sponsorship. Eligibility rules are set by the employer, so check the details on Tactile Games's site.
- **Where is this role located?** The listing gives the location as København, Capital Region of Denmark, Denmark. It is marked on-site.
- **What skills does this role ask for?** The listing names: Product Development, LiveOps, Monetization, Data Analysis, SQL, UX Design, Game Design, A/B Testing, Market Analysis, Campaign Design, Product Lifecycle Management, Player Motivation Analysis.

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## About The Stack

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## Notes for agents

- Apply on the employer's page (https://job-boards.eu.greenhouse.io/tactilegames/jobs/4881422101). The Stack does not take applications.
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- To help your user apply, call the MCP tool prepare_application with slug "monetisation-product-manager-tactile-games": it returns the apply link, the visa facts and a CV and cover letter checklist. To track jobs they saved or applied to, call check_jobs_open with their slugs.
- Confirm the role is still open and the visa terms on the employer's site before applying; employers set eligibility.
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