Game Engineer (Tech Pod) at SYBO
At a glance
- Company
- SYBO
- Location
- Copenhagen, DK, Denmark
- Work arrangement
- On-site
- Employment type
- Full-time
- Experience
- 2–5 years
- Working hours
- 40 hours
- Visa sponsorship
- Offered, according to the listing
- Posted
- Added to The Stack
✨ The Stack take on this SYBO job
- 🏢 SYBO has 2 jobs here, 2 with visa sponsorship see all
Updated 2026-11-01, from our data and official sources.
About the role
Responsibilities:
- Develop and maintain game systems, platform capabilities and SDK integrations for Subway Surfers using Unity and C#.
- Implement and debug native integrations for iOS and Android and connect client code to backend APIs.
- Improve and maintain CI/CD pipelines, tooling and release processes (including Jenkins).
- Write clean, maintainable code; perform and participate in code reviews and knowledge sharing.
- Troubleshoot live issues across Unity, native platform code, backend services and third‑party SDKs.
- Take ownership of technical tasks from design through release and post‑release support.
Requirements:
- Strong proficiency in C# and Unity with mobile game development experience.
- Solid understanding of software engineering fundamentals: OOP, data structures, algorithms and design patterns.
- Experience writing native iOS/Android code and integrating third‑party SDKs.
- Familiarity with Git, CI/CD processes and tools (Jenkins or similar).
- Good debugging skills, team collaboration, and a focus on stable, maintainable systems.
Responsibilities
Develop and maintain Unity-based game systems, platform capabilities, and SDK integrations for Subway Surfers using Unity, C#, and native code. Collaborate with engineers to take technical solutions from concept through implementation and release. Contribute to CI/CD tooling and overall development practices.
Requirements
Proficient in C# with strong Unity mobile game development experience; solid understanding of software engineering principles, data structures, algorithms, and design patterns. Experience writing native code for iOS and Android, using Git, and working in Agile environments; experience integrating client apps with backend services and APIs. Bonus: CI/CD experience with Jenkins.
Key skills
- C# — in 45 other listings on The Stack
- Unity — in 7 other listings on The Stack
- Mobile game development — not in any other listing on The Stack
- OOP — in 9 other listings on The Stack
- Data structures — in 31 other listings on The Stack
- Algorithms — in 35 other listings on The Stack
- Design patterns — in 13 other listings on The Stack
- iOS native development — not in any other listing on The Stack
- Android native development
- Git
- Backend APIs
- Jenkins
On The Stack (as of 2026-11-01)
Frequently asked questions about SYBO
Is this Game Engineer (Tech Pod) role still open?
It was posted on 2026-10-31 and is listed as active on The Stack. Confirm on SYBO's application page before applying.
Does SYBO offer visa sponsorship?
This listing is marked as offering visa sponsorship. Eligibility rules are set by the employer, so check the details on SYBO's site.
Where is this role located?
The listing gives the location as Copenhagen, DK, Denmark. It is marked on-site.
What skills does this role ask for?
The listing names: C#, Unity, Mobile game development, OOP, Data structures, Algorithms, Design patterns, iOS native development, Android native development, Git, Backend APIs, Jenkins.