Monetisation Product Manager at Tactile Games
May no longer be active — verify on the employer site
At a glance
- Company
- Tactile Games
- Location
- København, Capital Region of Denmark, Denmark
- Work arrangement
- On-site
- Employment type
- Full-time
- Experience
- 2–5 years
- Working hours
- 40 hours
- Visa sponsorship
- Offered, according to the listing
- Posted
- Added to The Stack
✨ The Stack take on this Tactile Games job
- 🏢 Tactile Games has 4 jobs here, 4 with visa sponsorship see all
Updated 2026-11-06, from our data and official sources.
Apply for this role at Tactile Games
Apply with your AI assistant
With The Stack connected to Claude, ChatGPT or Cursor, paste this. Your assistant tailors your CV and cover letter, checks the visa facts and gives you the apply link.
Help me apply to this job on The Stack: https://jobs.trythestack.co/jobs/monetisation-product-manager-tactile-games
Not connected yet? Connect in a minute. To help your user apply, call the MCP tool prepare_application with slug "monetisation-product-manager-tactile-games": it returns the apply link, the visa facts and a CV and cover letter checklist. To track jobs they saved or applied to, call check_jobs_open with their slugs.
About the role
Responsibilities:
- Design and run monetization campaigns, offers and promotions for liveops puzzle games.
- Own campaign lifecycle: concept, creative development, QA at launch, monitoring, and iteration.
- Plan and execute A/B tests to validate price points, bundles and promotional strategies.
- Analyse performance metrics and player behaviour to optimise revenue while protecting player experience.
- Collaborate with design, engineering, live-ops and marketing to deliver polished launches.
- Provide continuous feedback to product teams on player motivations and commercial opportunities.
Requirements:
- Experience in monetization or LiveOps for free-to-play mobile games, preferably puzzle or casual titles.
- Strong analytical skills and comfort with A/B testing, metrics and SQL or analytics platforms.
- Deep understanding of player motivations, retention mechanics and offer design principles.
- Excellent cross-functional communication and project management skills.
- Data-driven mindset with an ability to balance commercial outcomes and player satisfaction.
Responsibilities
Develop and implement daily promotional plans, campaign designs, and monetization features for liveops puzzle games. Monitor and analyze performance metrics to optimize player experience and drive revenue growth.
Requirements
Requires experience in product development, LiveOps, or monetization within mobile free-to-play games. Candidates should possess strong analytical skills and a deep understanding of the casual mobile puzzle games market.
Key skills
- Product Development — in 33 other listings on The Stack
- LiveOps — in 1 other listing on The Stack
- Monetization — in 7 other listings on The Stack
- Data Analysis — in 282 other listings on The Stack
- SQL — in 552 other listings on The Stack
- UX Design — in 33 other listings on The Stack
- Game Design — in 4 other listings on The Stack
- A/B Testing — in 127 other listings on The Stack
- Market Analysis
- Campaign Design
- Product Lifecycle Management
- Player Motivation Analysis
On The Stack (as of 2026-11-06)
Frequently asked questions about Tactile Games
Is this Monetisation Product Manager role still open?
It was posted on 2026-06-18. Listings more than 30 days old may no longer be active, so check Tactile Games's site before applying.
Does Tactile Games offer visa sponsorship?
This listing is marked as offering visa sponsorship. Eligibility rules are set by the employer, so check the details on Tactile Games's site.
Where is this role located?
The listing gives the location as København, Capital Region of Denmark, Denmark. It is marked on-site.
What skills does this role ask for?
The listing names: Product Development, LiveOps, Monetization, Data Analysis, SQL, UX Design, Game Design, A/B Testing, Market Analysis, Campaign Design, Product Lifecycle Management, Player Motivation Analysis.