Engineering Manager, Gameplay at CD PROJEKT RED

At a glance

Company
CD PROJEKT RED
Location
Warsaw, Poland
Work arrangement
On-site
Employment type
Full-time
Experience
5–10 years
Working hours
40 hours
Visa sponsorship
Offered, according to the listing
Posted
Added to The Stack

Apply for this role at CD PROJEKT RED

About the role

Responsibilities:
- Lead and grow a gameplay engineering team (≈7 engineers), setting technical direction and priorities for locomotion, animation, and camera systems.
- Design, implement, and maintain core gameplay features and engine-level systems; create tools and debugging utilities for the team.
- Collaborate closely with designers, animators, QA, production, and other disciplines to deliver cohesive gameplay experiences.
- Drive quality through automated and gameplay-focused tests; debug, profile, and optimize systems to meet performance targets.
- Manage technical risks, support sprint planning, and ensure delivery of scoped features on time.
- Mentor engineers, provide feedback, and foster a culture of constructive review and professional growth.

Requirements:
- 5+ years working with Unreal Engine (UE5 preferred), with direct experience on gameplay systems such as locomotion, camera, or combat.
- Proven experience leading a development team and credited work on at least one shipped AA/AAA title in a lead or management role.
- Strong C++ proficiency and solid understanding of gameplay and animation systems (e.g., motion matching, state machines).
- Demonstrated skills in debugging, profiling, optimization, and automated testing for real-time applications.
- Excellent communication and leadership skills; fluent in English and comfortable collaborating across functions.
- Willingness to work hybrid/in-office in Warsaw and support team development and relocation as required.

Responsibilities

Lead a gameplay engineering team to develop and maintain core systems including animation, locomotion, and camera. Collaborate with designers, animators, and QA to deliver high-quality gameplay mechanics and resolve technical issues.

Requirements

Requires at least 5 years of experience with Unreal Engine and a proven track record of leading a development team on shipped AA or AAA titles. Proficiency in C++ and deep expertise in gameplay systems such as combat and animation are essential.

Key skills

  • Unreal Engine — in 7 other listings on The Stack
  • C++ — in 110 other listings on The Stack
  • Gameplay engineering — in 7 other listings on The Stack
  • Team leadership — in 76 other listings on The Stack
  • Locomotion systems — in 3 other listings on The Stack
  • Animation systems — in 7 other listings on The Stack
  • Camera systems — in 7 other listings on The Stack
  • Debugging — in 74 other listings on The Stack
  • Profiling
  • Optimization
  • Risk management
  • Mentoring
  • Technical design
  • Automated testing
  • Cross-functional collaboration

On The Stack (as of 2026-10-22)

Frequently asked questions about CD PROJEKT RED

Is this Engineering Manager, Gameplay role still open?

It was posted on 2026-10-16 and is listed as active on The Stack. Confirm on CD PROJEKT RED's application page before applying.

Does CD PROJEKT RED offer visa sponsorship?

This listing is marked as offering visa sponsorship. Eligibility rules are set by the employer, so check the details on CD PROJEKT RED's site.

Where is this role located?

The listing gives the location as Warsaw, Poland. It is marked on-site.

What skills does this role ask for?

The listing names: Unreal Engine, C++, Gameplay engineering, Team leadership, Locomotion systems, Animation systems, Camera systems, Debugging, Profiling, Optimization, Risk management, Mentoring, Technical design, Automated testing, Cross-functional collaboration.

All roles at CD PROJEKT RED