Engineering Manager, Gameplay at CD PROJEKT RED

Warsaw, Poland, Poland

Posted

on-site · full-time · Visa sponsorship

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Responsibilities:
- Lead and grow a gameplay engineering team focused on animation, locomotion and camera systems for The Witcher 4.
- Define technical direction, drive implementation of core systems (locomotion, animation blending/motion matching, camera and combat integrations).
- Coordinate cross-functionally with designers, animators, QA and product owners to deliver cohesive gameplay experiences.
- Oversee debugging, performance tuning and system optimization in collaboration with QA and tools teams.
- Mentor engineers, run reviews, support career development and foster a constructive team culture.
- Manage technical risks, set delivery priorities and ensure alignment across squads.

Requirements:
- 5+ years working in Unreal Engine (preferably UE5) on AA/AAA projects; credited on at least one shipped title in a lead/management role.
- Strong C++ proficiency and proven experience with gameplay topics: locomotion, animation systems, motion matching and camera systems.
- Prior experience leading a team of ~7 engineers (or similar scale) with hiring and performance management experience.
- Excellent communication and cross-discipline collaboration skills; fluent working English.
- Comfortable with problem-solving under uncertainty, giving/receiving feedback and working on-site in Warsaw (relocation required).

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