Engineering Manager, Gameplay at CD PROJEKT RED

May no longer be active — verify on the employer site

CD PROJEKT RED posted this role again on 2026-10-29; this is an older listing. See the newer listing

At a glance

Company
CD PROJEKT RED
Location
Warsaw, Poland
Work arrangement
On-site
Employment type
Full-time
Experience
5–10 years
Working hours
40 hours
Visa sponsorship
Offered, according to the listing
Posted
Added to The Stack

✨ The Stack take on this CD PROJEKT RED job

  • 🏢 CD PROJEKT RED has 19 jobs here, 12 with visa sponsorship see all
  • 📊 4 Engineering Manager jobs in Poland in the last 60 days see them
  • 🛂 Visa: EU Blue Card. Minimum salary: PLN 160,264.08 a year (150% of the 2025 average salary) guide
  • 💡 No salary shown. Ask CD PROJEKT RED if it is above the minimum.

Updated 2026-11-05, from our data and official sources.

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About the role

Responsibilities:
- Lead and grow a gameplay engineering team focused on animation, locomotion, and camera systems for a major AAA title.
- Design, implement, and maintain core gameplay and engine systems; ensure code quality and test coverage.
- Develop tooling and debugging utilities to accelerate gameplay development and QA workflows.
- Work cross-functionally with designers, animators, QA, production and other engineering teams to deliver cohesive gameplay experiences.
- Drive debugging, profiling, and optimization efforts; prioritize and mitigate technical risks.
- Mentor engineers, provide feedback, and foster technical growth and collaboration within the team.

Requirements:
- At least 5 years working with Unreal Engine (UE5 preferred) on AA or AAA projects and proven gameplay engineering experience.
- Experience leading a team (~7 engineers or similar) and credited in a shipped AA/AAA title in a lead or management role.
- Strong C++ skills and deep understanding of gameplay systems (motion matching, animation pipelines, locomotion, camera).
- Experience with automated and gameplay-focused testing, profiling, and performance optimization.
- Excellent communication and leadership skills; fluent English (spoken and written).
- Willingness to work in Warsaw (hybrid/in-office) and ability to relocate; values constructive feedback and collaborative problem solving.

Responsibilities

You will lead a gameplay engineering team to design, implement, and maintain core systems such as animation, locomotion, and camera. Additionally, you will collaborate with cross-functional teams to deliver high-quality gameplay mechanics and mentor other engineers.

Requirements

The role requires at least 5 years of experience with Unreal Engine and a proven track record of leading a development team on at least one shipped AA or AAA title. Proficiency in C++ and deep expertise in gameplay systems are essential for this position.

Key skills

  • Unreal Engine — in 10 other listings on The Stack
  • C++ — in 133 other listings on The Stack
  • Gameplay engineering — in 8 other listings on The Stack
  • Team leadership — in 85 other listings on The Stack
  • Animation systems — in 7 other listings on The Stack
  • Locomotion — in 4 other listings on The Stack
  • Camera systems — in 7 other listings on The Stack
  • Debugging — in 82 other listings on The Stack
  • Profiling
  • Optimization
  • Risk management
  • Mentoring
  • Technical design
  • Automated testing
  • Cross-functional collaboration

On The Stack (as of 2026-11-05)

Frequently asked questions about CD PROJEKT RED

Is this Engineering Manager, Gameplay role still open?

It was posted on 2026-09-18. Listings more than 30 days old may no longer be active, so check CD PROJEKT RED's site before applying.

Does CD PROJEKT RED offer visa sponsorship?

This listing is marked as offering visa sponsorship. Eligibility rules are set by the employer, so check the details on CD PROJEKT RED's site.

Where is this role located?

The listing gives the location as Warsaw, Poland. It is marked on-site.

What skills does this role ask for?

The listing names: Unreal Engine, C++, Gameplay engineering, Team leadership, Animation systems, Locomotion, Camera systems, Debugging, Profiling, Optimization, Risk management, Mentoring, Technical design, Automated testing, Cross-functional collaboration.

All roles at CD PROJEKT RED

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