Engineering Manager, Gameplay at CD PROJEKT RED

At a glance

Company
CD PROJEKT RED
Location
Warsaw, Poland
Work arrangement
On-site
Employment type
Full-time
Experience
5–10 years
Working hours
40 hours
Visa sponsorship
Offered, according to the listing
Posted
Added to The Stack

Apply for this role at CD PROJEKT RED

About the role

Responsibilities:
- Lead and grow a gameplay engineering team focused on NPC animation, locomotion and navigation systems for The Witcher 4.
- Design, implement and maintain engine and gameplay systems that enable responsive, believable NPC movement and interactions.
- Build developer tools, debugging utilities and automated gameplay tests to speed iteration and reduce regressions.
- Collaborate closely with designers, animators, QA and production to deliver cohesive gameplay experiences.
- Debug, profile and optimize systems; manage technical risks and prioritize work with product stakeholders.
- Mentor engineers, provide technical feedback and foster a collaborative, high-performing team culture.

Requirements:
- 5+ years of Unreal Engine experience, ideally on AA/AAA titles, with strong C++ skills and UE5 proficiency.
- Proven experience developing NPC animation, locomotion or navigation systems (e.g., motion matching, animation graphs).
- Prior leadership experience managing a team of comparable size (~7) and shipping one or more AA/AAA titles in a lead/management role.
- Strong debugging, profiling and optimization experience and good cross-discipline communication skills.
- Fluent English (spoken and written), collaborative mindset, and experience in risk management and team development.

Responsibilities

Lead a gameplay engineering team focused on NPC animation, locomotion, and navigation systems for The Witcher 4. Collaborate with designers, animators, and QA to develop, optimize, and maintain high-quality gameplay mechanics and engine systems.

Requirements

Requires at least 5 years of experience with Unreal Engine and a proven track record of leading a development team on at least one shipped AA or AAA title. Proficiency in C++ and deep expertise in NPC-related gameplay systems are essential for this role.

Key skills

  • Unreal Engine — in 9 other listings on The Stack
  • C++ — in 116 other listings on The Stack
  • Gameplay engineering — in 8 other listings on The Stack
  • NPC animation — not in any other listing on The Stack
  • Locomotion — in 4 other listings on The Stack
  • Navigation systems — not in any other listing on The Stack
  • Team leadership — in 83 other listings on The Stack
  • Risk management — in 56 other listings on The Stack
  • Debugging
  • Profiling
  • Optimization
  • Technical mentoring
  • Software architecture
  • Game design collaboration
  • Automated testing

On The Stack (as of 2026-10-30)

Frequently asked questions about CD PROJEKT RED

Is this Engineering Manager, Gameplay role still open?

It was posted on 2026-10-29 and is listed as active on The Stack. Confirm on CD PROJEKT RED's application page before applying.

Does CD PROJEKT RED offer visa sponsorship?

This listing is marked as offering visa sponsorship. Eligibility rules are set by the employer, so check the details on CD PROJEKT RED's site.

Where is this role located?

The listing gives the location as Warsaw, Poland. It is marked on-site.

What skills does this role ask for?

The listing names: Unreal Engine, C++, Gameplay engineering, NPC animation, Locomotion, Navigation systems, Team leadership, Risk management, Debugging, Profiling, Optimization, Technical mentoring, Software architecture, Game design collaboration, Automated testing.

All roles at CD PROJEKT RED

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